
Welcome, Commander
“Your reputation echoes across the stars…”
The year is 3764. For nearly four centuries, the human galaxy has been divided among private military megacorporations—Battlecorps—locked in fierce competition for the exploitation rights of resource-rich planets, designated as Strategic-Industrial Territories (SITs).
Nation-states exist only as legal façades. War has become a regulated industry—stock-market listed, contract-driven, and tightly governed. Every confrontation between Battlecorps is authorized via intervention charters, bidding processes, and military arbitration councils. Officially, these are not wars. They are “competitive performance operations.”
Take control of your own BattleCorp and lead strategic conquest operations across shattered, hostile, and devastated planets.
War is no longer the business of nations.
It has become a corporation.

Your Role
You are a Capital-Commander—a shareholder-officer serving one of the many accredited Battlecorps. You’ve been granted an intervention license on a contested SIT. Your objective is clear:
Colonize, fortify, produce, and crush the competition.
Each planet brings its own set of resources, climate constraints, native populations to “relocate,” and most importantly: rival commanders. Like you, they intend to profit from this territory. In the end, only one Battlecorp will take control. The others will be… liquidated.
You asked for a strategy game? We handed you an MBA in industrial-scale genocide.
The Battlecorps
Each Battlecorp follows its own military doctrine, with unique supply chains, unit types, and patented infrastructure. Examples include:
- Ironvault Solutions – Masters of mobile fortifications and heavy artillery. Defensive doctrine.
- Nexalys Dynamics – Fast, aggressive, logistics experts. Lightning-expansion doctrine.
- Veridian Core – Focused on resource extraction and war economy. Industrial doctrine.
- Orbis Fractura – Specialists in harassment and sabotage. Contractual guerrilla doctrine.
Engagements are regulated, but ruthless. Every destroyed unit is a financial loss. Every lost base adds another red line to your corporate ledger. But performance bonuses are immense. Climb the ranks, and you may even gain access to permanent planetary assets.
Battlecorp is Risk… after a divorce, two burnouts, and a hostile takeover.

Local Colonies
The targeted planets are not empty. Civilian colonies, mining unions, primitive tribes, exiled commanders… not all welcome the arrival of another Battlecorp force.
Economy and Warfare
Everything is management:
- Each turn costs you: maintenance, consumption, exploitation fees.
- Build infrastructure, produce units and equipment.
- Handle your logistical capital (resources) with strategic precision.
You’re not here to “win the war”. You’re here to make it profitable.
You will be judged not by your morals, but by your margins.
A good commander conquers.
An excellent commander exploits.
An elite commander strips the planet to the bone—without wasting a single drone.

⚠️ Beta Disclaimer
Battlecorp is currently in beta.
This is an early-access version of the game, still in active development. You may encounter bugs, performance issues, or unfinished features.
Access to the beta may be limited to a restricted number of players to ensure server stability and gather focused feedback.
We’re actively working to improve and balance the game based on player feedback. By participating in the beta, you’re helping us shape the final version of Battlecorp.
Please note: Battlecorp will become a paid game after the beta. This is your chance to experience and shape the game early.
By joining the beta, you’re supporting the development and helping us build a better, more polished final version.
Thank you for being part of the adventure — and welcome to Battlecorp.